

That probably isn’t good news deprecation for Apple often means things stop working rather quickly.

In talking to Neil Trevett, VP at NVIDIA and elected president at The Khronos Group, he mentioned that in his conversations with developers over this news, most developers look at Apple’s history with regards to deprecation announcements. Just because Apple has lagged other platforms in OpenGL spec support doesn’t mean we can count on multiple years of continued support in OpenGL. Where the latest “state-of-the-art” in OpenGL is not where you will find Apple. It is worth noting that Apple has lagged the entire industry in OpenGL adoption. Far from it, what it means specifically is that Apple will not be incorporating future OpenGL advancements into macOS nor will it be responsible for OpenGL items that may break in future versions of macOS due to their work in the operating system. (see: The Inquirer, “Game developers fume as Apple deprecates OpenGL,” 5 June 2018) Deprecation, of course, doesn’t mean that the OpenGL plumbing in macOS Mojave will be pulled out. This news instantly sent macOS game developers into a tissy. At Apple’s annual WWDC this past June, Apple stated it would depreciate OpenGL for the upcoming macOS Mojave, due later this year. Let’s first take a look at what has been stated. Any help would be appreciated.WITH APPLE ANNOUNCING the deprecation of OpenGL what will happen to the many OpenGL-based applications running on today’s macOS platform-a platform that has been booming for years in the professional markets where 3D and CAD applications reign? Of course I can just go ahead and install the mac version, but one of the extension tools that I need to use only runs on Linux (DTI atlas builder). Other previous versions (4.8, 4.6, and 4.5) run just fine. You can use other remoting software such as nomachine to avoid this issue.īut our linux server is running Mesa v. If you are on windows and using Microsoft remote desktop note that it only supports OpenGL 3.2 with nvidia quadro cards. If you are using Mesa please make sure you have version 11.2 or later and make sure your driver in Mesa supports OpenGL 3.2 such as llvmpipe or openswr. Please update your video card driver to the latest version. Unable to find a valid OpenGL 3.2 or later implementation. LibGL error: failed to load driver: swrast LibGL error: No matching fbConfigs or visuals found Once my mac is connected to Linux server and run Slicer 4.10, it gives me this ~]$ Slicer Hello everyone, I am having an issue launching slicer 4.10 on my computer. Operating system: MacOS Mojave 10.14.5 & XQuartz 2.7.11.
